I’ve been exploring the land of Oros in Ubisoft’s Far Cry Primal for a few weeks now, and as I approach the end of the game (and the Platinum Trophy!), I want to make sure I capture some moments of what makes the game so fun.
The setting is completely unique to most modern games that are out today. The combat is flawed in some ways, but each weapon is surprisingly fun to use. Ubisoft did a great job in providing gamers with prehistoric versions of a modern-day arsenal with things like fire bombs, throwing shards, and traps. The real strength, however, is in the beast master skill system. Taming and controlling 17 different animals is a blast, and they are essential to quickly and quietly taking over the various outposts and bonfires on the map.
In this video, you’ll see a quick example of how I use my owl & sabertooth tiger to stealthily approach and claim a bonfire.
Game reviews and scores aren’t the only way to determine if a game is right for you. You could find a trusted site or reviewer and get their insights, but most of us prefer our family and friends’ recommendations. That being said, I’m always interested in reading what the “critics” have to say about media. I regularly visit Rotten Tomatoes for summaries of movie & TV reviews. In some cases, it might influence my viewing decisions, but usually I’m just curious what people are saying about a movie or show I’ve already seen or am planning to see.
The same thing applies to games. While review scores shouldn’t be the only factor in a purchase decision, there are some positive things to garner from reading reviews. What are the major gaming outlets saying? What games have I ignored that might be worth looking into?
Metacritic takes a collection of scores from a wide variety of outlets and assigns each game a score average. Does that mean that a game with a Metacritic rating of 80 is a better game than one with a 70 rating? Maybe – but not necessarily. In my experience, however, I tend to agree (within 10-15 points or so) with most Metacritic scores.
See what I did there? The obvious comparison for Ubisoft’s side-scrolling stealth-action game is 2012’s Mark of the Ninja from Klei Entertainment. Unfortunately for Assassin’s Creed Chronicles: China, this comparison sets the bar way too high – out of reach, actually. Check out some of the reviews for Mark of the Ninja on Metacritic to get an idea of how well-regarded it is.)
This past weekend, there was a Flash Sale on the Playstation Store, so I grabbed a few games – most notably, “The Vanishing of Ethan Carter” for $8.00. I thought it would be a cool little story with puzzle akin to a TellTale Studios game.
I had no idea how incredible and unique this game experience would be.
Most games I play are fast, loud, and dynamic experiences: open world adventure games, action games and shooters, action-adventure games with large set pieces. I don’t typically slow down for a contemplative mystery game, but in this case, I’m really thankful that I did.
When Mighty No. 9 was delayed the first time, most fans forgave the change and were content to wait until it was ready. When it was delayed a second time, the frustration began to build, but many people were willing to give the benefit of the doubt to a developer with a solid track record.
What about when a game’s release date is changed a 3rd time? Not only has Mighty No. 9 been delayed AGAIN, but now it’s February 9th release date has been changed to “Spring 2016.”
In a post on their kickstarter page, the game’s creator, Keiji Inafune, posted an explanation and apology to fans. He sites problems with matchmaking as the major reason for the delay. The issue is “rooted in bugs inside the network modes,” and “the solution for each platform is slightly different.” Additionally, Inafune states that “the engine we are using is no longer being updated,” which leaves his team the tedious task of making adjustments manually.
To his credit, Inafune takes complete responsibility for this additional delay: